A) All weapons are obtained from the Weapon Master mode. We have 15 cheats and tips on PlayStation 2. Alternate stages Weapon attack increases less than usual when you soul charge. The character "Necrid" is created by Namco from illustrations drawn by Todd Mcfarlane. The guide is after all, a "Fighter's" guide and therefore it helps you to master the combat of Soul Calibur 2 but not the game itself. The bracket represents the percentage increase in defense. For more Codes for Soul Calibur II go to: Soul Calibur II Action Replay Codes. Then beat Chapter 4-3. When a horizontal attack and a vertical attack connect the vertical attack normally wins. Do bear in mind though that I check my Neo PM box far more than my email. Or click here to search for specific content. If you have any cheats or tips for Soul Calibur 2 please send them in here. 25:54. Your character takes more damage from attacks during a soul charge. It's Round 2 with Soul Calibur II.Twitter: https://twitter.com/ChaoticHoundoom We have 19 cheats and tips on GameCube. History Talk (0) Articles in this category are about weapons in Soulcalibur II. Please ask permission if you wish to host this elsewhere. Soul Calibur II (Gamecube) -- Weapon Master Mode with Link - Duration: 25:54. To unlock EXTRA Missions, beat Chapter 10 of Weapon Master Mode.A lot of new challenges and unlockables await!Head back to our Soul Calibur II cheats page for a load more cheats and tips for Soul Calibur II. You receive some damage even when guarding. All the extra weapons have special attributes. The brackets represents the percentage of the damge that will reflect back. To unlock Subchapter 2, beat Stage 3 of Chapter 4 a second time in Weapon Master Mode. Xianghua- Soul Calibur: Beat Stage 2 of Chapter 5 in Weapon Master Mode Seung Mina- Halberd: Beat Stage 6 of Chapter 6 in Weapon Master Mode Nightmare- Soul Edge: Beat Stage 3 … what these weapons are, where to buy them and what they do. You can also ask your question on our Soul Calibur II Questions & Answers page. Complete Weapon Master Mode walkthrough; Every secret in the game revealed! Be they gradual life recovery, block damage, etc. The bracket represents the percentage damage inflicted. Category page. To unlock EXTRA Missions, beat Chapter 10 of Weapon Master Mode. 3. A) Unlock the extra missions. Or play it 5 times. InsanityS: ... Vash The Stampede15. SOul charge effects don't disappear when you attack. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. The first hit of every combo you use is classed as a counter. ... Maxi- Termite Snack: Beat Stage 3 of Subchapter 4 in Weapon Master Mode Xianghua- Soul Calibur: Beat Stage 2 of Chapter 5 in Weapon Master Mode Xianghua- Soul Edge: Beat Stage 1 of Subchapter 2 in Weapon Master … Soulcalibur 2 All Joke Weapons Showcase Xbox 360 - Duration: 19:21. If you hold square, a sound will appear and then go to Charade. How it is drained is displayed in brackets (either constantly, successful strikes, all attacks or soul charge). Shorter Reach, Low SC Speed, Lasting SC, Unblockable Upgrade at SC level 1, Low Defense (30%), Damage enemy through guard (20%), Low Attack (30%), High Defense (30%), Harder to break your horizontal attacks, Shorter Reach, High Attack (20%), Harder to break your horizontal attacks, Damages you through guard (20%), Attacks become counters (20%), Damages you through guard (20%), High Attack (30%), Easier to break enemy horizontal attacks, Drains Health (All Attacks), Longer Reach, Recovers Health (Soul Charge), Low SC Defense (20%), Drains Health (Constantly), High Attack (20%), Can't Guard, Low SC Defense (28%), High Defense (40%), Recovers Health (Successful Hits), Low Attack (20%), Low Defense (20%), Low SC Defense (44%), Easier to break your horizontal attacks, High Attack (30%), Low Defense (40%), Longer Reach, Damage enemy through guard (20%), Harder to break enemy horizontal attacks, Low Attack (25%), High Defense (30%), Shorter Reach, High Attack (30%), Damage enemy through guard (40%), Low Defense (30%), Drains Health (Soul Charge), Low SC Speed, Longer Reach, Lasting SC, Chapters 7,8,9,10 and Subchapter 4 (3000), Easier to break your horizontal attacks, Recovers Health (constantly), Drains Health (Successful Hits), Longer Reach, Lasting SC, Low SC Defense (20%), Drains Health (All Attacks), Attacks become counters (62%), High Attack (35%), Low SC Defense (16%), Damage you through guard (40%), High Attack (35%), High Defense (30%), Shorter Reach, High Attack (20%), High Defense (30%), Easier to break your horizontal attacks, Recovers Health (Constantly), Easier to break your horizontal attacks, Longer Reach, Damage you through guard (20%), High SC Defense (12%), Lasting SC, Shorter Reach, Damage enemy through guard (20%), Unblockable upgrade at SC level 1, Drains Health (Successful Hits), High Attack (30%), Unblockable upgrade at SC level 1, Harder to break enemy horizontal attacks, High SC Speed, Lasting SC, Drains Health (Constantly), Low SC Defense (20%), High Attack (40%), Recovers Health (Successful Hits), Drains Health (All Attacks), Low SC Defense (4%), Longer Reach, High Attack (50%), High Defense (20%), Mimics random weapon style and attributes, Low Attack (40%), Unblockable upgrade at SC level 2, Low Defense (45%), Recovers Health (All Attacks), Easier to break your horizontal attacks, Damage enemy through guard (20%), Drains Health (All Attacks), Easier to break enemy horizontal attacks, High Attack (35%), Damage you through guard (30%), High Attack (20%), High Defense (25%), Harder to break enemy horizontal attacks, Lasting SC, Drains Health (Constantly), High Attack (20%), High SC Defense (10%), Lasting SC, Drains Health (All Attacks), Low SC Defense (20%), High Attack (30%), Damage enemy through guard (60%), Unblockable upgrade at SC level 1, Easier to break your horizontal attacks, Easier to break enemy horizontal attacks, Drains Health (All Attacks), High Attack (30%), Harder to break enemy horizontal attacks, Recovers Health (All Attacks), Damage become counters (20%), Longer Reach, Drains Health (All Attacks), High Attack (35%), Damage enemy through guard (20%), Low Defense (30%), Low SC Speed, Longer Reach, Lasting SC, Drains Health (Constantly), Low SC Defense (20%), High Attack (40%), Damage you through guard (10%), Low SC Defense (20%), Longer Reach, Shorter Reach, Damages you through guard (15%), High Attack (25%), Shorter Reach, High Attack (35%), Easier to break enemy's horizontal attacks, Harder to break enemy's horizontal attacks, High SC Defense (10%), Recover Health (Soul Charge), Lasting SC, Damage become counters (20%), Damage reflects back (33%), Easier to break your horizontal attacks, Damages enemy through guard (40%), Drains Health (Constantly), Longer Reach, High Attack (30%), Drains Health (Constantly), Low SC Defense (22%), High Attack (40%), High Defense (35%), Low SC Defense (20%), Damages you through guard (20%), High Attack (20%), Recovers Health (Constantly), Low Attack (15%), Easier to break enemy horizontal attacks, Drains Health (Successful Hits), Lasting SC, Easier to break your horizontal attacks, Longer Reach, High Attack (20%), Damage you through guard (20%), Longer Reach, Drains Health (All Attacks), Low SC Defense (20%), High SC Speed, Longer Reach, Drains Health (Constantly), Low SC Defense (20%), High Attack (30%), Damage enemy through guard (40%), Can't Guard, Low SC Defense (20%), Attacks become counters (80%), High Attack (50%), Easier to break your horizontal attacks, Lasting SC, Shorter Reach, High Defense (30%), Easier to break enemy horizontal attacks, Drains Health (All Attacks), Attacks become counters (20%), Low Defense (35%), Longer Reach, Damage enemy through guard (20%), Low SC Defense (+4%), High Attack (30%), High Defense (20%), High SC Speed, Drains Health (Constantly), Low SC Defense (20%), High Attack (50%), Can't Guard, Low SC Defense (+40%), High Attack (75%), High Defense (50%), Low Attack (30%), Easier to break your horizontal attacks, Unblockable upgrade at SC level 2, Damage become counters (20%), High Attack (20%), Harder to break your horizontal attacks, Low Defense (30%), Damage you through guard (20%), Easier to break enemy horizontal attacks, Lasting SC, Low Attack (30%), High Defense (15%), Recovers Health (All Attacks), Low Defense (30%), Attacks become counters (20%), Low Attack (90%), Low Defense (50%), Damage becomes counters (80%), Weak Throws, Damage enemy through guard (100%), Drains Health (All Attacks), Low SC Defense (20%), High Attack (20%), High SC Speed, Drains Health (Constantly), Low SC Defense (20%), Recovers Health (Successful Hits), High Attack (30%), Low SC Defense (20%), Mimics opponent's weapon attributes, Damage you through guard (30%), Damage enemy through guard (30%), Drains Health (All Attacks), Low SC Defense (20%), Easier to break enemy horizontal attacks, Unblockable upgrade at SC level 2, Drains Health (Successful Hits), High Defense (30%), Damage enemy through guard (20%), Unblockable upgrade at SC level 1, Damage become counters (20%), High Attack (30%), Damage enemy through guard (15%), Harder to break enemy horizontal attacks, Harder to break your horizonntal attacks, High Defense (30%), Drains Health (All Attacks), Lasting SC, High Defense (30%), Damage you through guard (20%), High Attack (20%), Recovers Health (Constantly), Drains Health (Constantly), Low SC Defense (+28%), High Attack (40%), High Defense (40%), Lasting SC, Low SC Defense (+10%), Easier to break your horizontal attacks, High Defense (25%), Recovers Health (Constantly), Harder to break enemy horizontal attacks, High Defense (30%), Shorter Reach, Damage enemy through guard (50%), Damage become counters (20%), High Attack (30%), Easier to break enemy horizontal attacks, Shorter Reach, High Attack (35%), Unblockable upgrade at SC level 2, Low Defense (50%), Low SC Speed, Lasting SC, Longer Reach, Drains Health (Constantly), Low SC Defense (+16%), High Attack (40%), High Defense (30%), Drains Health (Successful Hits), Low SC Defense (+28%), Longer Reach, High Attack (30%), High Defense (40%), Low Attack (30%), Low Defense (40%), Low SC Defense (68%), Low Attack (40%), Harder to break enemy horizontal attacks, High Defense (45%), Damage become counters (20%), High Attack (20%), High SC Defense (10%), Lasting SC, Low Attack (30%), Unblockable upgrade at SC level 2, Easier to break your horizontal attacks, Damage enemy through guard (30%), Damage you through guard (20%), High Attack (30%), Low Defense (35%), High Attack (10%), Recovers Health (Constantly), Drains Health (All Attacks), Recovers Health (Soul Charge), Lasting SC, Damage become counters (20%), High Attack (25%), Recovers Health (Successful Hits), Drains Health (Constantly), Low SC Defense (20%), Recovers Health (All Attacks), High Attack (10%), Shorter Reach, Low Attack (30%), Low SC Defense (20%), Easier to break enemy horizontal attacks, Low Attack (40%), High Defense (25%), Harder to break your horizontal, Low Attack (30%), High SC Defense (6%), Lasting SC, Recovers Health (All Attacks), Drains Health (Successful Hits), Longer Reach High Attack (20%), Low Defense (35%), Attacks become counters (20%), Longer Reach, Drains Health (All Attacks), Low SC Defense (20%), High Attack (35%), Recovers Health (Successful Hits), Low SC Defense (20%), High Attack (20%), Fast SC, Damage become counters (20%), Easier to break enemy horizontal attacks, Low Defense (35%), Damage enemy through guard (20%), Low Defense (30%), Unblockable upgrade at SC level 1, Shorter Reach, Damage you through guard (20%), Recovers Health (All Attacks), Low Attack (20%), High SC Speed, Lasting SC, Drains Health (All Attacks), Low SC Defense (+28%), High Attack (40%), High Defense (40%), Low SC Defense (20%), Recovers Health (Soul Charge), High Attack (40%), Longer Reach, Lasting SC, Damage become counters (+16%), High Defense (30%), Damage enemy through guard (40%), Low Attack (15%), High Defense (20%), Easier to break enemy horizontal attacks, Harder to break your horizontal attacks, Low Attack (40%), Unblockable Upgrade at Sc level 2, Shorter Reach, Low SC Speed, High Attack (30%), High Defense (30%), Lasting SC, Drains Health (Constantly), Longer Reach, Damage enemy through guard (30%), Drains Health (Successful Hits), Longer Reach, Low Defense (30%), Low Sc Defense (56%), High Attack (40%), Recovers Health (Successful Hits), Damage become counters (20%), Recovers Health (All Attacks), Damage become counters (20%), High Attack (30%), Drains Health (Constantly), High Attack (30%), Low Attack (30%), Longer Reach, Harder to break your horizontal attacks, Drains Health (All Attacks), Low SC Defense (20%), High Attack (35%), Damage enemy through guard (30%), Drains Health (Successful Hits), Low Sc Defense (20%), Lasting SC, Fast SC, Shorter Reach, Low Attack (30%), Unblockable Upgrade at SC level 2, Damage become counters (20%), Attacks become counters (20%), Low Defense (30%), Drains Health (Soul Charge), Lasting SC, Attacks become counters (20%), Shorter Reach, Damage enemy through guard (30%), Low Attack (20%), Low Defense (20%), Longer Reach, Easier to break enemy horizontal attacks, Easier to break your horizontal attacks, Harder to break enemy horizontal attacks, Recovers Health (Soul Charge), Easier to break your horizontal attacks, Low Defense (20%), High Attack (20%), Longer Reach, Drains Health (All Attacks), Low Sc Defense (20%), High Attack (20%), Damage become counters (20%), High Attack (20%), Recovers Health (All Attacks), Low Defense (35%), High Attack (20%), Unblockable Upgrade at SC level 2, Easier to break your horizontal attacks, High Attack (30%), Damage enemy through guard (30%), Low Attack (30%), Attacks become counters (-16%), Drains Health (Constantly), Low Defense (30%), Longer Reach, Unblockable Upgrade at SC level 2, Low Defense (30%), High SC Speed, Lasting SC, Drains Health (All Attacks), Longer Reach, Can't Guard, Low SC Defense (20%), Recovers Health (Successful Hits), High Attack (40%), Drains Health (Spinning Evade), Shorter Reach, High Attack (30%), High SC Defense (20%), Lasting SC, Low Defense (40%), Damage enemy through guard (20%), Shorter Reach, High Defense (20%), Easier to break enemy horizontal attacks, Low Attack (20%), Low Defense (20%), Low SC Defense (44%), Easier to break your horizontal attacks, Damage become counters (20%), Damage you through guard (20%), Recovers Health (Successful Hits), Longer Reach, Low Attack (15%), Attacks become counters (2%), Damage you through guard (50%), Low Sc Defense (20%), High Attack (35%), Recovers Health (Successful Hits), Low SC Defense (6%), High Defense (12%), Longer Reach, Damage enemy through guard (10%), Lasting SC.
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