death guard 9th edition codex leaks

They may have lost a Wound but no longer lose effectiveness as they’re damaged, so you have more reason than ever to fly them right across the field and into your enemies’ ranks. ), these models are hard enough to kill in the first place.Â. They have lost their fog ability that granted them a -1 to hit aura, but have gained WS, BS, Wounds and Attacks making them much more reliable now! These are the Daemon engine specialists and their abilities reflect this, their strat is ace – not only does it allow daemon engines to shoot blast weapons in engagement range, they also get +1 to hit! That means you’ll be wounding anything with Toughness 3 or less on a 2+ and re-rolling any rolls of 1 to wound – that’s some seriously horrible damage output right there! All of the Core Death Guard Infantry units – namely Plague Marines, Death Guard Possessed, Blightlord Terminators, and Deathshroud Terminators – come with this handy ability. This can be good if you can get units within your contagion bubble – roll 7 dice, each one over your target’s toughness causes a mortal wound – use on elite low toughness units like Eldar to upset anyone with pointy ears. In the wake of firstborn Space Marines everywhere finding themselves with an additional Wound, the galaxy reverberated with the sound of plasma weapons overcharging in response.Â, Alas, those hoping to quickly dispatch Nurgle’s elite will need to think again. platform from which to lunch your contagions into the thick of the enemy army. It’s not all buffs though, with The Lantern being reduced to a range of 12 and his re-roll hits ability affecting a single Core or Character unit. As with the other compilations the A running compilation of rumors, leaks, sneak peaks for Death Guard 9th edition codex. Quick View 5 items left. Time for another leak and rumor compilation, this time we have Warhammer 40k Death Guard 9th edition codex, rumors, leaks, previews. If you are a fan of the Elite Characters however you are in for a spot of luck with Foetid Virion, as they can now be taken 3 to an Elite slot in a similar way to the Necron Crypteks, giving you more space to take more fun stuff! Questions. This is a brilliant Manreaper that does additional mortal wounds for each wound of 6, A one use item that does a splash of mortal wounds – too situational for my liking, This is an interesting item that makes an enemy unit unable to fall back on a 2+ for the rest of the game – good for getting a threat tied up by all the poxwalkers in the world, Gives the bearer an additional 3″ on their aura abilities – pretty good option for some characters, Gives a caster an additional psychic power and a once per battle heal, A Tallyman only relic that gives him an aura giving core units exploding hits with ranged weapons, feel this would be good in a Plague Marine heavy force combined with some of the other buffs you can throw out, This essentially gives the Foul Blightspawn his old rules back (he now only selects a single model to fight last) in making all units within 6″ unable to fight first regardless of special rules, 2+ save and if you wound him you take a mortal wound on a 2+, A really scary +2s AP-3 Dam2 sword that counts each model killed as 2 for combat attrition, good combined with some of the leadership and attrition manipulation abilities in the book. Grand Alliance Death. Viscous Death is the perfect choice of Deadly Pathogen for the twin plague spewer wielded by the new Lord of Virulence. Just take a look at the new profile for the Defiler – it’s better at shooting, better at fighting, AND it has more Attacks. I have a feeling that this will be folded into the Nurgle Daemon rules too, which will be interesting to see as Plague Bearers currently wouldn’t get a benefit from it. Very good power, increases a target infantry unit by +1 Strength and Toughness, T6 Plague Marines anyone? If you’ve not picked up a Codex before, essentially this contains lore information about the army that shares their history, their organisation and leaders along with the rules for using the units in both Matched Play and Crusade games. Visit us instore or you can check it out on our website. Daemon engines have also had a great boost in this book, which I fully approve as they are gorgeous models that always previously tended to struggle hitting on 4s. This really suits the Death Guard style of play – an inexorable advance that the enemy will struggle to repel before they’re eventually overwhelmed by your forces at close-range.Â. On the whole however I do feel that the Death guard come out of this for the better and it seems a fairly balanced book. Of particular note is that their close combat prowess is no longer determined by the size of the mob – instead, they hit on a 4+ as standard. While star billing might go to their increased Weapon Skill of 2+, befitting the close combat specialists of the Death Guard, their vicious manreapers won’t be left behind with two new close combat profiles for you to choose from. There’s some really fun stuff here from such as; Trench Fighters – At the end of the fight phase each Plague Marine with plague knives can make an extra attach with it – this is on top of the additional attack they have already gained in their new rules! It’s worth pointing out that you must take a Plague Company when you construct your army (Though in theory different detachments could have different companies) Each of these companies gives you access to a unique stratagem, a new contagion for your Warlord (This replaces their warlord trait however, so you will have to weigh up the benefits!) This faction has a stratagem that increases the range of your auras, a contagion that reduces movement and a rather nasty manreaper as a relic – some fun bits, but dont feel these are the strongest. Or if you rather your reviews in text form then make a fresh brew and read on! DEATH GUARD WARGEAR LISTS Some of the units you will find on the following pages reference one or more of the following wargear lists (e.g. We’re glad you asked. The twisted and mutated Death Guard Possessed are losing their current Writhing Tentacles rule in favour of a flat number of Attacks – four!Â. In fact, your opponent will need to hit a Death Guard Terminator with a Damage 4 attack or higher to bring one down with a single hit – that’s dedicated anti-tank weapon territory! If dishing out mortal wounds is on the cards, their peerless ability to direct artillery fire allows them to reduce the cost of the Blight Bombardment Stratagem by 1CP. I really like this guy now, he can heal D3 wounds to a wounded Bubonic Astartes model each turn and gives all Bubonic Astartes units within 3″ a 6+ wound shrug. Warhammer 40K: Codex - Death Guard (Hardcover) 9th Edition NIP. They are also a Core unit, Few little tweaks, Crazed has gone and is replaced with a reroll wounds of 1 ability when he starts taking wounds, it also reduces damaged suffered by 1 (Interestingly this is the same ability as Disgustingly Resilient, but a different wording, making this useable in the Chaos Space Marine codex). Presentation is top notch, keeping the same styling and layout as the previous 9th Edition Codexes with the contents split into colour codex sections for easy reference. An all-new suite of Crusade rules will take your campaigns of corruption to new heights, with wonderfully thematic Battle Traits and Requisitions to upgrade your units. Worshippers of the Corpse-Emperor and pitiful xenos alike will fall before your attacks easier than ever before. They no longer have a degrading profile and also boast improved WS BS and A, they also show some weapon improvements with the mower now giving them a fairly mental 12 attacks in total! So what do I think of the latest Death Guard Codex? This is an exciting time for Warhammer 40,000 fans. Chaos is fickle! Not the greatest, at the end of your movement phase each unit within 6″ takes a single mortal wound on a 4+ I feel there are better options here! Corrupted by the powers of Nurgle, the children of Mortarion grow bloated with filth, their unnatural resilience lending to their tenacious trench warfare abilities. Change ), You are commenting using your Facebook account. This will mean people running multiple Daemon Princes are going to have to either take additional detachments or rework their armies somewhat – I see the logic from a lore point of view, but fear that limited HQ options may make this difficult in practice with the lack of a lieutenant level character, and I’m very surprised the new Lord of Virulence didn’t fill this niche, as he would have been the perfect option! As an expert in artillery and long-range bombardment, the ranged Plague Weapons carried by nearby troops reach new levels of efficiency thanks to the Lord’s Master of Destruction ability. Pre-Order Sale. Their Relic allows the wielder to reroll all hits and wounds too! You get to roll on a D333 chart with everything from +3 movement to +1 Toughness available and no poor results. They also don’t count as relics, so you can combine them on your non-named characters too! I feel he is the best unit in the book, but still needs to be careful against things such as the Nightbringer! Datacards: Death Guard 9th Edition. First up, is their Inexorable Advance ability. The new kid on the block improves the AP of nearby core units on a wound of 6 in addition to his reroll 1s, which is cool but I feel he is again fighting for the precious Lord of the Death Guard slot, and may struggle to see the tabletop because of that. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. In the Unification Wars the XIVth Legion quickly developed the use of tactics and methods of warfare that their ironside fore-bearers would have found familiar. Contrary to some rumours going around still have a 4+ inv save. The profiles for the weapons in these lists can be found in Codex: Death Guard. Updated with Deadly Pathogens- Death Guard Leaks . The Death Guard, as you probably know, are followers of the chaos god Nurgle. The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. One of the things that we have enjoyed the most about this edition of the game is Crusade, in which you create a force and tell their story over a series of games, gaining upgrades, experience and telling deeds of your heroic acts! Codex: Death Guard The Death Guard are the Traitor Legion most favoured by Nurgle. Truly an immovable object worthy of the XIV Legion…. Has changed a little now giving +1 Move and Advance to Core Units and Elite Characters within 6″ sadly this means he cant speed up Poxwalkers or HQ options any more. Qty. That’s Right! Pre-orders: January 9th 2021 Release Date: January 16th 2021 2020Â, Codex is out catch up with all the rules at the 9th edition Necron CompendiumÂ. This item will ship to United States, but the seller has not specified shipping options. For example, a Toughness 4 Space Marine will be reduced to Toughness 3, meaning your boltgun fire and melee attacks will be wounding them on a 3+ instead of 4+, and Plague Weapons will be even more effective. Change ), You are commenting using your Twitter account. I really like these inclusions of a “real” army in addition to the ‘Eavy Metal images as this gives you more inspiration and ideas for the creation of your own force! That’s right, as well as Nurgle’s Gift – read on to find out more about that – you’ll now have the ability to enhance your Warlord with a second aura of pestilence to debilitate your foes. You’ll no longer have to worry about the fickle dice gods abandoning you at a crucial moment. I feel this makes Mortarion a real must take in this book due to how good these traits make him! Why Sponsor the Blood of Kittens Network. You may remember the introduction of Plague Companies during the Psychic Awakening saga, giving you another way to customize your Death Guard force and bring new Warlord Traits and Relics to the table. By randomly determining a Vector, an Infection, and a Terminus, you can bring all sorts of unholy effects to bear upon your foes. Get ready to unleash…. The Warlord trait is fantastic, anything within range of this contagion cannot overwatch, Set to Defend or reroll and hits or wounds! This is such a good ability and can cause so many headaches for the enemy, especially when it is on a Daemon Primarch scything his way through their lines…, This adds 1 to the warlord’s wounds and makes them only able to be wounded on a 4+, This has been tweaked a little, it is now a 6″ aura that lets you reroll wounds on plague weapons, but for ranged weapons the target needs to be within 12″ too, Makes your Warlord a bit of a tank, it improves their toughness by 1 and makes any attacks of Ap 1 or 2 allocated to them count as 0. Disgustingly Resilient has had a big change in that it now reduces the damage of an attack rather than being a 5+ wound shrug – this makes you much more susceptible to Damage 1 weapons, but is actually a net improvement against damage 2 shots. Of course, larger, tougher units such as Plagueburst Crawlers and Mortarion will also be harder than ever to drop to their wounded profile levels, let alone destroy. Disgusting Force – Increases the damage of the Plagueburst mortar to 3 and does splash mortal wounds to units near the target! In addition to this written review I have also filmed a video review on YouTube going through the entire 2021 Codex, so make sure to check that out below! Keeping in line with the other recent Codex releases we also get a really clear and concise reference section containing the points in a much easier to digest format than in the 8th Edition books, and full quick reference glossary and rules appendix making it really handy for looking up rules mid-game. Not only does a Deadly Pathogen add 1 to the Strength of the Plague Weapon, but you can also choose one of seven effects to apply to it as well. The delayed new Death Guard codex (9th edition’s first rulebook released for a Chaos army) went up for pre-order on January 16 and was released on January 23. To kick us off, I want to restore some confidence in a lot of my fellow Tyranid players and assure you that the 9th edition is not as doom and gloom as everyone may first believe, even though my favorite archetype has taken … Codex: Death Guard 9th Edition Sold Out $50.00. With new rules, point adjustments, stratagems and units. perfect for a poxwalker heavy Typhus army. We can think of a few in our community who are very excited about this release. As part of your Crusade force you also get to craft your own disease, with it’s own Vector, Infection and Terminus. Have lost their old bodyguard rule, instead they work like the Necron Murder Buckets making any character with 9 or less wounds untargettable – no more taking hits for Mortarion! These optional upgrades can be applied to a Plague Weapon wielded by one of your Death Guard Characters for a nominal charge in points/Power. Interestingly his “pistol” has gone and has been replaced with an aura that does mortal wounds to a unit in the command phase. This is a place to share everything Death Guard. Nice horde unit stripper – roll a dice for each model, every 6 is a mortal wound – on a cast of 9+ each 5 is also a mortal wound! from your opponent’s deployment zone, but it always counts as the fourth battle round for the purpose of determining the range of its Contagions of Nurgle ability. He still has the Lord of the Death Guard area though so will be rerolling 1s to hit for Core units in 6″. You might think all this newfound power comes with a price tag, but they’re even cheaper than before. Games Workshop provided Sprues & Brews a copy for review purposes. Mutant Strain – This buffs poxwalkers with a chance of doing damage to them, each hit of 6 does a mortal wound on top of any other damage, however each hit of1 does a mortal wound to the poxwalkers at the end of the fight (Though they could potentially shrug this as we will see later! If you would like to support the site then why not order Codex Death Guard through our affiliate Element Games and save yourself 20% too! While originally they had more in common with their unblessed peers among the Traitor Legions, now both Chaos Lords and Sorcerers of the Death Guard have Toughness 5, Contagions of Nurgle, and Disgustingly Resilient to better fit into your armies. ), The Dead walk Again – Brings back Poxwalkers in the command phase! Grandfather Nurgle’s cauldron has been bubbling away for a while now, and it’s almost time to sample the delicious concoctions being cooked up in the new Death Guard codex. Let’s remind ourselves of their stats from the current datasheet. 9th Edition Codex Death Guard: The Goonhammer Review. The relic allows you to give a daemon engine a 4+ invulnerable save, and their warlord trait is a contagion that reduces leadership and increases combat attrition. With a horde-spooking maximum of 12 attacks each*** and a new Weapon Skill of 3+, Bloat-drones will now have to think long and hard about whether they want to spread the gifts of Nurgle up close or from afar. Inexorable Advance means that you count as stationary if you did not fall back or advance – in addition Infantry are immune to Move, Advance and Charge modifiers making anti-charge defences useless against them, and vehicles do not suffer the -1 to fire heavy weapons in engagement range! Fast and durable units such as Myphitic Blight-haulers, Foetid Bloat-drones, and even Mortarion himself are great options for making the most of this ability. There’s a new edition on the way with updates and refinements to the core rules of the game, not to mention exciting developments in the ongoing narrative of the 41st Millenium. Finally their relic allows you to give an objective marker contagion, making it a -1 toughness node, or even a mortal wound vendor when combined with the above warlord trait. Can still be useful for making it impossible to shoot your supporting buffing characters like the Plague Surgeon. Look upon them and see the signs: pus seeping from festering wounds that never heal; miasmic smogs of corrosive, stinking gas hanging thickly in the air wherever Nurgle’s chosen tread; the wriggling, lamprey-mouthed tick-leeches that clamp on … The book really captures the narrative feeling of the Death Guard, and to me that is a sign of a great Codex. One impact of my allowance is that I get more excited by individual character models than by regiments, since those are easier to pick up. Seller assumes all responsibility for this listing. Shipped with USPS Priority Mail. Join our mailing list to receive the latest news and updates from Blood of Kittens. The Icon of the despair now causes a mortal wound of a 4+ for each unit in engagement range at the morale phase, they also get a Sigil of Decay that makes any bolt weapon hit of 6 auto wound for the unit, this is a great little 10 point upgrade! Inexorable Advance is a Detachment ability, which means that it applies to units in Battle-forged Death Guard Detachments. Don’t forget, while the Death Guard are typically known for their slow, unstoppable advance, they still have access to fast units like the Foetid Bloat-drones, which are perfect for spreading the gifts of their grandfather across the entire table. Contagions are a fun new mechanic, though outside of a stratagem it is a shame the really interesting ones are tied to your Warlord – that said, I can see a lot of people bringing Mortarion as their Warlord as he is certainly very tasty and gives you a resilient (daemonically so!) Now, the named characters have to take a specific trait, Typhus gets Harbingers Contagion aura causing mortal wounds in the enemy movement phase, but Mortarion gets Revoltingly Resiliant, Living Plague AND Arch-Contaminator. Shipping and handling. The Death Guard’s Daemon Engines have pretty much all been improved across the board, so expect to see columns of Myphitic Blight-Haulers and Plagueburst Crawlers trundling over the battlefield. The one thing that may rub people up the wrong way is the restriction to Lords of the Death Guard being 1 per detachment. But before that, we’ve got a new tidbit for you. It has a weapon but at 6″ range I can’t see anyone getting anywhere close to it! This is the psyker heavy faction, the Strat gives a Psyker an additional power and allows them to reroll a psychic test once per psychic phase, their relic increases the range of splash wounds for casting on a 7+ and their warlord trait adds a contagaion that makes any hits of 6 auto wound. Death Guard Combat Patrol. Due for release in late 2020 but fittingly delayed due to the current pandemic, the brand new Codex Death Guard for the 9th edition of Warhammer 40,000 is finally in our grubby disease ridden hands! Just like the Death Guard themselves, we’re never ones to stop marching inexorably forwards, so let’s take a look at the changes to one of their most iconic abilities: Disgustingly Resilient. His staff now has an extra pip of strength and his extra mortal wounds on a cast of 7+ is now a 12″ range, other than that no major changes! The Warlord trait is interesting, it is pretty much a reworking of some of the old Death guard auras, dishing out mortal wounds in the enemy movement phase. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. This is situational irony if I’ve ever seen it. The post Death Guard 9th Edition Codex Leak Compilation appeared first on The Blood of Kittens Network. You can decide to give your characters a Chaos Boon instead of granting them a battle honour, leaving the results of their fate to Nurgle himself! But irrespective of your own opinions on the matter, the Death Guard love everything it has to offer! This is the old Disgustingly Resilient – a 5+ shung against losing wounds! The Death Guard see quite a lot of changes in this new Codex, with a number of new keywords created in order to manage these rules. The Death Guard really are set to become more Disgustingly Resilient than ever! Today we see the new Imperial Armour Compendium up for pre order from Forge World! My Death Guard army usually didn’t have more than 8 or 9 Command points, most of which I’d spend to use the Cloud of Flies Stratagem to shield an important unit each round. The trusty Daemon Prince has had a points cut, been given 2 extra attacks and his sword is now a lot better with extra strength and AP. New 9th Edition Death Guard Codex, Data Cards, Combat Patrol, Poxwalkers, Lord Virulence, and Miasmic Malignifier are in stock and ready for you take them home! Condition is "New". Dont forget he gets 3 Warlord Traits too including a 5+ wound shrug, a 3″ bubble shutting down all auras and wound re-rolls for plague weapons. Core unit, No real changes other than the relevant new Death Guard keywords – they are NOT core so not affected by lots of auras in the army, the trusty Poxwalkers have got better with a WS of 4+ a Toughness of 4 and a 6+ wound shrug! Grandfather Nurgle has also blessed them with an extra point of Toughness as well as granting them the Remorseless and Contagions of Nurgle abilities. Continuing from the character upgrades seen in the Space Marine codex, the Death Guard can pay points to give upgrades to the characters and unit champions – and while named characters cannot take them, I absolutly love the fact that you can for example give your Deathshroud champion an upgrade giving each hit of a 6 an additional hit, or why not make each wound of 6 cause a mortal wound on top? Your choppiest Terminators just got even choppier. He is also in competition for that precious one Lord of the Death Guard slot per detachment! Continuing on from the Codex releases that followed the launch of Indomitus and the 9th edition of Warhammer 40,000 it is now the turn of Chaos to get their attention, and this kicks off with one of the armies that got their previous Codex back at the launch of 8th Edition, the Death Guard. 0 Combine these changes with their new Remorseless and Contagions of Nurgle abilities* and they’re going to be a real force to be reckoned with on the tabletop.

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